The aim of the Design + Technology program at EIS is to help students develop the four Cs of the 21st century: critical thinking, communication, collaboration, and creativity.

Mastering these competences would provide students with a robust foundation to conquer an ever-changing world. This is enabled by introducing the student with the MYP design cycle which covers different conceptual concepts by diving into the 4 criterias; Inquiring and analyzing, Developing Ideas, Creating the Solution and Evaluating.

Educational programs world-wide have been integrating computer programming in all levels of school curricula, but only a few schools offer a fully integrated Design and Technology program that not only teaches computer programming skills but also the entirety of the design cycle of a brand and product.
While Information Technology education indeed provides students with essential computer skills, it is also vital in developing what is referred to as “computational thinking”:
a problem-solving approach that is rigorously structured and based on problem decomposition, pattern recognition, abstraction, and algorithmic thinking.

This asset is what makes the Design and Technology education – particularly coding – integral for student development. We strive to help students effectively (and confidently) utilize optimized ways of thinking – be it academically or professionally. But we at EIS believe that students should develop an appreciation to the elegance and power of the design process while appreciating past, present and emerging designs within global contexts. Under the design and technology program, students develop knowledge and the required skilled from different disciplines to design and create real world solutions to problems by using technology effectively.

Because current pedagogical trends of the field are constantly changing, we, at EIS, are also adapting to all new technologies. Students at EIS end up gaining the knowledge and skills and attitudes from the design courses for careers in industrial, multimedia, product design , video and game development, architecture and roles in engineering, manufacturing and advertising.

About the program

Finally, it is also important to apply the knowledge gained from software development into real-world experiments. The final part of the program makes use of gained skills and offers three different specialized tracks for students: software development (incl. games), robotics, and digital arts.

These tracks are tailored for the diverse interests of students – while some would look forward to programming robots, others would prefer to make use of coding skills for artistic purposes. The aim is to provide a space where students use programming knowledge to explore their interests in hands-on applications, all the while strengthening both hard and soft skills. Students are expected to work in teams to deliver a final-year project that encapsulates the learning objectives of the program. Students may choose to work on a variety of projects ranging from coding musical instruments to developing program. Students may choose to work on a variety of projects ranging from coding musical instruments to developing virtual assistants.

Our standing on both a national and international level:
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On a national level, the Lebanese curriculum (as set by the Ministry of Education and Higher Education) does not require computer education – let alone coding. However, several schools have incorporated Design and Technology (with and without coding) in their curricula.
Due to the lack of available data, there is no structured approach to Design and Technology education in the country. While this may be due to a lack of awareness, funds, or expertise, it is still the duty of schools to equip students with the necessary skills. However, several private training centers are offering exactly that; they provide after-school coding sessions for students of all levels.

In countries with high rates of unemployment (e.g., Lebanon), it is very common to find equally high numbers of unfilled positions in the technical and digital services (Peñalvo & Cruz-Benito, 2016). Therefore, it is vital to bridge the skills gap between the labor market and employee availability. The Design and Technology program at EIS could encourage other schools and organizations to adopt similar programs – which would constructively drive the country’s economy forward.

On an international level, countries around the world have been re-structuring their educational curricula to include coding classes. For example, the European Union Erasmus+ program has developed Taccle3, a program that encourages primary school teachers to teach coding by offering them necessary resources and support. Numerous countries have also been integrating ICT as a compulsory subject in K-12 curricula (e.g., the UK, Australia, New Zealand) (Webb et al., 2017). While each of these countries has developed distinct teaching approaches to target students of different age groups, the common major challenge in pedagogical experiences so far is the need for teacher professional development (Webb et al., 2017). Finally, it is important to note that engaging girls in Design and Technology would decrease the gender gap in the male-dominated STEM fields both nationally and internationally.

Moreover, several local coding competitions are held for high-school students. For example, the Lebanese American University, in collaboration with Tides Foundation, held a “Game Coding Competition for High Schools.” One of the main missions of the competition was to provide professional development for high school teachers who coached groups of students (Lebanese American University, 2017). Rafik Hariri University also holds an annual High School Programming Contest, and offers a two-months training session for all participants (Rafik Hariri University, 2017). This may encourage students to make the most out of their Design and Technology education and partake in such competitions.

Academic

Excellence


The importance of teaching coding skills to students is quite self-evident.
Whether it is about college readiness or the professional world, being tech-savvy
is no longer a plus but a necessity.

That is, Design and Technology education is no longer only relevant for students who decide to embark on a relevant career path (e.g., computer engineering). Indeed, a student who wishes to indulge in a “creative” domain such as the digital arts is also expected to master necessary computer software (Adobe Illustrator and Adobe Photoshop). Even if a student decides to embark on a career in the social sciences, they are also expected to utilize statistical computing in similar coding environments (e.g., R programming language).

However, the objective of the program at EIS is not only about equipping students with practical skills. Most evidently, the program provides a space for critical thinking and creative problem-solving skills that are quite different from those attained in other areas of the curriculum.

It is about nurturing the aforementioned “computational thinking,” to provide students with the ability to efficiently and effectively tackle problems. As such, this way of thinking is not restricted to STEM fields alone, as it offers distinct and vital cognitive tools. From a non-cognitive perspective, significant correlations have been found between computational thinking and openness to experience, extraversion, and conscientiousness (Román-González et al., 2016).

One of the less-known takeaways from learning coding is the ability to understand the ethical issues around it. The biggest ethical dilemmas in our age pertain to information privacy, artificial intelligence, robots, and so forth. Therefore, when students are exposed to such terms, they would be able to constructively build their own perspectives. Computational thinking is also relevant in this case, as it is found to be “particularly suited to decision making in moral dilemmas” (p.14): it helps students realize that there are no “right” and “wrong” answers – but rather a need to diminish unwanted consequences (García-Peñalvo & Cruz-Benito, 2016).

References

Bell, T. (2016). Demystifying coding for schools—what are we actually trying to teach? Bulletin of EATCS, 3(120).
García-Peñalvo, F. J., & Cruz-Benito, J. (2016). Computational thinking in pre-university education. In Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (pp. 13-17). ACM.
Lebanese American University. (2017). LAU Supports computer science education through gaming coding competition. Retrieved from:
https://www.lau.edu.lb/news-events/news/archive/one_step_at_a_time_lau_support/
Murgante, B., Misra, S., Rocha, A. M. A. C., Torre, C.,Rocha, J. G., Falcão, M. I., ... & Gervasi, O. (Eds.). (2014). Computational Science and Its Applications-ICCSA 2014: 14th International Conference, Guimarães, Portugal, June 30-July 3, 204, Proceedings (Vol. 8583). Springer.
MYP Design Guide. (2014). International Baccalaureate Middle Years Programme Design guide. Retrieved from:
https://resources.ibo.org/
Rafik Hariri University. (2017). High School Programming Contest. Retrieved from:
https://www.rhu.edu.lb/media-room/events/high-school-programming-contest
Román-González, M., Pérez-González, J.-C., Moreno-León, J., and Robles, G. (2016). Does computational thinking correlate with personality? The non-cognitive side of computational thinking. In Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’16) (Salamanca, Spain, November 2-4, 2016), F.J. García-Peñalvo Ed. ACM, New York, NY, USA.
Webb, M., Davis, N., Bell, T., Katz, Y. J., Reynolds, N., Chambers, D. P., & Sysło, M. M. (2017). Computer science in K-12 school curricula of the 2lst century: Why, what and when? Education and Information Technologies, 22(2), 445-468.

FAQs

Would the Design and Technology program at EIS guarantee a STEM career for my child?
The aim of the program is to prepare students for the digital world. More importantly, the program also nurtures “computational thinking” that helps students in numerous domains – including but not restricted to – STEM. While students will be exposed to a wide range of Design and Technology topics, this does not guarantee a job or a university placement.

Would the program interfere with my child’s educational program (e.g. IBDP)?
The program does not aim to overwhelm students with “difficult” Design and Technology topics. Indeed, several topics covered by educational curricula (be it the Lebanese Baccalaureate or IBDP) will be integrated with Design and Technology classes. In that way, students would get a better understanding of both subjects (e.g. using principles learned in mathematics classes in coding).

I have never received Design and Technology education; how would I be able to help my child?
The program will be delivered in a way that ensures all students grasp the necessary material in class. In the case where the student is facing difficulty solving homework, it is optimal if the student reaches out to classmates or instructors during school hours.