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What do I have to do to
get a Duke of Edinburgh’s
International Award?

The Award comes with achievements at three levels, with multiple categories in each level. While there are minor restrictions on the activities that count towards the Award, the choices are up to the participants themselves.

Remember that the idea behind The Duke of Edinburgh’s International Awards is to incite motivation propelled by the participants themselves.

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The Awards

With that said, samples of activities that count
towards the Award are given below, in each of
their levels and categories:

-
SERVICE:
One hour a week*, spanning 13 weeks, working towards a community service such as working with youth, joining student council, working on the school year book, or other volunteer, time-based work.
SKILL:
One hour a week, spanning 13 weeks, developing a new skill such as learning how to cook, memorizing the alphabet of a new language, picking up a musical ability, coding a simple program and so on.
These are not fitness-based skills.
PHYSICAL RECREATION:
One hour a week, spanning 13 weeks, performing an athletic activity such as running, swimming, football, and so on.
EXTRA 13 WEEKS:
One extra hour a week devoted to any of the above categories.

The “one hour a week” can be completed once a week, 2 consecutive hours per fortnight, or four consecutive hours every month.
ADVENTUROUS JOURNEY;
Two group wilderness trips, each spanning 2 days and 1 night (usually taken a 2 - 3 weeks apart, depending on weather).

The first is a “Practice Journey,” and the second is a “Qualifying Journey.”

Each trip requires route planning of at least 10 Km (with compass and map reading), first-aid skills, outdoor preparedness and a purposeful goal along the way.

Students set up camp and cook for themselves. Adult guides join, but are out of sight for most of the journey, while students camp on their own. At least 6 hours each day in the wilderness must be spent on pre-planned activities, formulated by the students themselves, to have some purpose.

For example, it can be environmental clean up, or data collection of biology in the park.
ATTENTION!
Important: we only take groups of 4 - 7 students on the Adventurous Journey each year. The selection is based on the participants who complete the most number of hours towards their goals in other categories. The number of trips taken will depend on how many students decide to dedicate themselves to the awards.
Students set up camp and cook for themselves.
Adult guides join, but are out of sight for most ofthe journey, while students camp on their own.
-

The requirements for the Silver Award are the same as the above,
except they span longer time periods as follows:

SERVICE:
One hour a week, spanning 26 weeks.
SKILL:
One hour a week, spanning 26 weeks.
PHYSICAL RECREATION:
One hour a week, spanning 26 weeks.
EXTRA 26 WEEKS:
Only required if the participant did not achieve the Bronze Award. As a supplement, one extra hour a week is devoted to any of the above categories.
ADVENTUROUS JOURNEY;
3 days and 2 nights for a “Practice Journey,” followed by 3 days and 2 nights of a “Qualifying Journey.”
The purposeful effort portion lasts 7 hours per day.
-

Again the requirements for the Gold Award are the same as the above, with more hours added. However, at this level, an extra category of achievement is added. See below for more info:

SERVICE:
One hour a week, spanning 52 weeks.
SKILL:
One hour a week, spanning 52 weeks.
PHYSICAL RECREATION:
One hour a week, spanning 52 weeks.
EXTRA 26 WEEKS:
Only required if the participant did not achieve the Silver Award. As a supplement, one extra hour a week is devoted to any of the above categories.
ADVENTUROUS JOURNEY;
4 days and 3 nights for a “Practice Journey,” followed by 4 days and 3 nights of a “Qualifying Journey.”
The purposeful effort portion lasts 8 hours per day.
GOLD PROJECT:
Minimum of 5 days and 4 nights spent in an unfamiliar setting, to learn or achieve something new, with people not met before.

For example, the participant may:
• Take a language immersion trip in another country
• Go to a musical or sports camp
• Participate in a youth government conference
• Assist an archeological dig
• Build an orphanage in an underdeveloped country
• Obtain a lifeguard certification in another city

And so on

The main requirements here are that the trip completed while ‘in residence’ somewhere is well-intended (i.e. not a vacation), and is other than the participant’s home or community. If necessary, the participant must complete applicable training or orientations required before going on the trip.
Accreditations, Awards and Partnerships: Learn About EIS

Eastwood International School (EIS) views education as a science. Its philosophy is inspired by the vast body of research and the scienti?cally proven educational methodologies, which contribute to the advancement of students’ intellectual capabilities and to the ampli?cation of their holistic engagement in the learning experiences.

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Students at Eastwood learn and engage in mindfulness practices in forty-minute sessions twice a week with a certified mindfulness educator. Learn more about our new program.

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Educational programs world-wide have been integrating computer programming in all levels of school curricula, but only a few schools offer a fully integrated Design and Technology program that not only teaches computer programming skills but also the entirety of the design cycle of a brand and product.

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